With the Spellsparkler equipped, casters can supercharge their offensive spells for added punch. It attacks again when sustained. Finesse. Electric Blood. Ideally though you don't want more then 2 for the most part. Seraphic Pugilist Gloves. Level 3 gives you Spiritual Weapon, which gives you a reliable attack with your bonus action (it will be based on your wisdom). 1. You also add the corresponding bonuses (+1, +2, etc. Keeping enemies on the ground generates advantage and limits their mobility. She's not proficient with a rapier, but that is only a -10% to hit (same accuracy as a mace) and the damage is double that of a dagger. Action: Cast lightningbolt as a wizard/tempest cleric multiclass to maximise the damage and demolish the enemy instantly. Mar 2, 2023, 11:13 am. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. It can Fly using its Movement Speed. Normally when you throw an axe you do 1d6 + str modifier damage. These weapons are also added to. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. As a bonus action spell, Spiritual Weapon earns its place in this list. That means you need to use it only in the most dire of all situations, as the divine entities and powers that be won’t give you infinite favors. Fire 3 arrows in rapid succession, for 1d4 damage. Another limit can be the duration. 7: freedom of movement / dimension door. At higher levels, though, it really adds little value. They have a range of 1. I know of only 4 items that return to you when thrown. Like, you'd have an effective character with literally no other spells at all. As a cleric main in both tabletop. It doesn’t move very fast but it has the little wings move icon to move it where you want it to go. Updated: 09 Nov 2023 19:51. The vertical distance still counts as movement for flying so when you fly up a. Grymforge boss. Once it's turn comes around you can control it like another character. The issue is it becomes the bread and Spiritual Weapon, the butter of the class so it's not that fun to play because in most hard fighters in Tier 2 and Tier 3 even, Spirit Guardians or upcast Spirit Guardians is the answer. Spiritual Weapon is lvl 3, and the damage of Spiritual Weapon + Necrotic Touch/Guiding Bolt is scary. As a bonus action spell, Spiritual Weapon earns its place in this list. It contains 3 armors, 1 weapon and 1 backpack showcasing the most common equipment mod types. Summon a floating, spectral weapon that attacks your enemies alongside you. Adamantine Weapons. I disagree about light though, because it does say you can cast it on an object a hostile creature wears, and the creature can make a saving throw to avoid it. They have a range of 1. Thunderwave - Spiritual weapon is the obvious one missing from the cleric list. Reply. 2 with standard throw and 1 with frenzied throw. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. Think about what you want from cleric. Holy Warrior: Cleric 7/Ranger 5. All the information about the Spiritual Weapon: Maul spell in Baldur's Gate 3 (BG3). Re: Bg3 missing critical spells. This mod is sample of what is possible with Baldur's Gate 3 modding. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all. Level 5 in cleric will give you Spiritual Guardians, which is often touted as one of the best spells. Gather your party and venture forth!Baldur's Gate 3. Creatures. Patch 8 dropped today in Baldur’s Gate 3, adding the Bard class, the Gnome race, and plenty of new fixes and features. bg3. Baldur's Gate 3. Divine Intervention is acquired when your Cleric hits Level 10. Version 1. Weapon Bond. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. Summons a floating weapon that can attack enemies. Having Conditions that prevent the use of Reactions, such as Prone, Incapacitated, or Sleeping. 1)Spiritual weapon spell (can't cast a main action spell since you are using a leveled spell as bonus action. A lot of the alternative choices presented in the video - i. Hitting an enemy with this sword, you can give 2d6 slashing damage. This rare mace grants an extra two Lightning Charges whenever you deal lightning damage with a spell. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. Duration: 1 minute. Welcome to EIP Gaming! EIP Gaming is a site for gamers looking for gaming guides and gaming news!We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Death’s Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray. You perform the ritual over the course of 1 hour, which can be done during a short rest. Also had Shart summon a spiritual weapon but it didn. Green (roll above enemy’s AC); A confirm hit on the enemy. Pros. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. Spiritual weapon is a spell that only does exactly what it says it does. Besides that, the spell is also commonly found in scroll form. -Multiple changes to the spells granted by various. Summon a floating, spectral Spear that attacks your enemies alongside you. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. The Finesse weapon property in BG3 can be found on multiple weapons within Daggers, Darts, Rapiers, Scimitars, and Shortswords. These are things that no one here can know, so ultimately the answers. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. thanks mate. Weapons. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. Jump. It doesn’t move very fast but it has the little wings move icon to move it where you. This means that using your bonus action to cast a spell with a level (i. Find out where the Barbarian ranks in our Baldur’s Gate 3 class tier list. Spiritual Weapon’s initial cast is a leveled spell. BG3 is the third main game in the Baldur's Gate series. Equipment: Scale Mail, Leather Boots, Longsword, two Health Potions, Scroll of Revivify. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. Equipping this weapon gives you Immunity to falling damage. r/BaldursGate3. If you run all the party members through a respec with Withers, yes. Holy Wrath: Barbarian 6/Cleric 6. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. They added Spiritual weapon? That's rad I know that a lot of people have been looking forward to it. Enraged Throw adds an additional +str damage modifier to each throw which stacks when you throw weapons. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. If you're going to maintain concentration then spirit guardians is always better. Share. Duration: 10 turns. Spiritual weapon allows for a lot of combinations on rounds 2-10. Orphic Hammer. It receives the following Class Action: Greataxe Slash: Cleave. 11 combinations with: Permanent. By taking one level in wizard and eleven levels in cleric, you can utilize the full potential of level 6 cleric spells and level 6 wizard spells, thanks to wizards’ ability to learn spells. Description. ago. Orphic Hammer. depending on how that goes you can also action surge for. Use it. Spiritual Weapon: Greataxe is a Level 2 Evocation Spell. Might be a good way to debuff multiple enemies with poisoned weapons and other shenanigans. lsx file on this line for level 2 spells. Pretty sure this particular hammer doesn't work with GWM because it's Versatile and not Heavy, you'll get the bonus attack for killing/critting but the -5/+10 doesn't apply. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). BG3 is the third main game in the Baldur's Gate series. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. New School of Necromancy footage from Larian's TikTok. Intelligence influences spell potency. Alert is a Feat you can get when you reach Level 4 at the earliest in Baldur's Gate 3 (BG3). It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . You can enlist allies. Pros and Cons. Duration: 10 turns. However, it can still take damage from spells that influence a large area. 1st level is cure wounds and healing word, with guiding bolt and inflict wounds as offensive options I get later. + war caster feat + guardian spirits + 18 str = easy 21 AC, tons of heals, utility, good aoe, good sustain damage and spiritual weapon. You can choose between several different weapons, and each has a. ・Spiritual Weapon. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. You can use Two-Weapon Fighting even if your weapons aren’t Light, and you gain a +1 bonus to Armour class while wielding a melee weapon in each hand. This increases the chances of spirit guardians lasting longer if you’re in a fight with multiple enemies who might try to attack you. Components: V, S. The Vengeance Paladin should make a great two-weapon fighter; add Charisma modifier to all weapon damage for 2 turns (bonus action, Oath charge). Optional File is the good old BAT file installer where you can pick options. They can fight well, but never as well as a primary warrior class. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. For the same reason as Spiritual Weapon. While the sacrifice of my reaction hurts, my Paladin typically fights side-by-side Karlach or a spiritual weapon, both of which can deliver an opportunity attack for him. Allies within 9m also regain 1-6 hit points. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Spell Slot Level 4 [edit source] Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Witch bolt costs an action and a lvl 1 spell slot to cast dealing 1d12 lightning damage. These two titles are, as of now, the only video game adaptations of the Dungeons & Dragons 5e ruleset. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. The Clerics main issue is lacking multiple actions, and this helps to solve. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. 2x Minor elemental, 5. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. - Detect magic and Identify; will Larian implement this subsystem? I guess the better question is, does it bring more fun to the game? - Also, why isn't Enhance ability a wizard spell like it should be? I guess 'EA' answers all. The best Bard multiclass options in BG3. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). Weapons can have various special properties: Property. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. Alongside a +3 weapon enchantment, it grants 1d8 Piercing damage when wielded with two hands and 1d6 Piercing in one hand. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. • 6 days ago. 1 - In BG3, it adds it to every instance of damage, not a bug, just a change Larian made, the feature is written differently. 1d6 Slashing. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It a lot of encounters monsters will be outnumbered by players and being able to take multiple attacks per turn evens the odds a little. Anyone know if there are mods for the looks of the Spiritual Weapons for Cleric? Honestly surprised there isn’t one already for Jesters lollipop (from Critical Role season/campaign 2). Spiritual weapon is a summon. When multiclassing comes, you might want to multiclass in to fighter or similar. Start of combat cast spirit guardians around yourself as an action, run into combat so you can attack following turn, then cast spiritual weapon as a bonus action. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Spiritual Weapon Spell Guide and Effects. Throwing a weapon is an attack action so should be able to be used for extra attack, bg3 is either bugged or badly implemented. 5m, and they deal Slashing Damage, though some special Greataxes also deal another type of Damage as well. Spiritual Weapon: Halberd. , Extra Attack shouldn't give you a full extra action). - Clerics are a full support class. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Baldur’s Gate 3 Fighter Class Guide. Read on to learn more about the Harped Sacredstriker, including its stats, effects, as well as how to get it, and more!. • 6 days ago. BG3 is the third main game in the Baldur's Gate series. If you are out, depending on your class, you will need to take either a short or long rest to cast another. Selune's Spear of Night, a legendary weapon, is quite the versatile tool in Baldur's Gate 3. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. Inner Peace, Outer Rage: Barbarian 8/Monk 4. Holy weapon is also common for melee clerics. EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. Spiritual Weapon. The weapon becomes magical, receiving a +1 bonus to Attack and. It's not supposed to be able to compete with fireball. Was sorely disappointed to learn the ability didn't work on the hellfire hand. I think I first used it in the Goblin-Camp where the Zhentil Merchants had run into their storeroom. ago. Though i believe the ring and gloves are bugged. ← All Evocation Spells In Baldur’s Gate 3. It is also harder to get a reasonable AC in BG3 due to the lack of good armor in the game. As a bonus action, you summon a spectral weapon that independently makes attacks each round – no action required on your part. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). 5d8. BG3 is the third main game in the Baldur's Gate series. A small list of remaining actions shows up, with everyone having bright hourglass, and when I click the last character's end, nothing happens. Gather your party and venture forth!The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. I can't seem to find any visual indication of where its aura is supposed to be, so I'm not sure if I'm just not placing it. all the rules larian added are completely allowable in 5e specifically because the handbook encourages the dm to do. Resistant to Radiant. 2 - In tabletop, by RAW you only roll the damage of Magic Missiles once and then multiply it by the number of missiles, which is why the level 10 evocation Wizard feature works with it. There is no restriction saying how many you can have out. This conjuration spell calls forth spirits to protect the caster and their allies, dealing radiant damage to enemies while controlling the battlefield. Weapons can have various special properties: Property. damage in a 6m/20ft blast centered on the target. Clerics also get animate dead for skeleton or zombie minions. 4. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. Such builds must use strength and no two handed weapon is finesseable. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). Lets me skip 90% of puzzles in the game, and indeed Fireball is really fun when used correctly. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. You can talk your way out of fights. Creslin321 # 698611 15/10/20 04:17 AM. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. This also replaces the concept of 'concentration' as a duration for spells. Keep in mind this is not a complete list, but rather helpful suggestions to. Divine Intervention is, sadly, a one-time use spell in Baldur’s Gate 3. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. Classes: Cleric. Creslin321 # 698611 15/10/20 04:17 AM. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Spiritual Weapon is already a good spell on TT, and it's only better in BG3, for reasons already mentioned in the other comments. all day and get nowhere. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. It's description does not say it is an object; it can't be grabbed and can't. The light goes away temporarily if they switch from melee to ranged or vice versa. 1K. This is an instructional guide and template to be used by anyone who wants to create BG3 Weapons and Armour mods. But now the weird issue is, its random. Notable spelllist options are 1: Healing Word, Hunter's Mark, Bless, Goodberry, 2: Aid, Lesser Restoration, Spiritual Weapon, Spike Growth (sadly not compatible with Spirit Guardians due to concentration, but still another really great option to hold the line and one available to you at CL 5) 3: Spirit Guardians 4: Upcast Spirit Guardians. 1. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). maybe even take a 3 level multiclass dip in cleric to pick up spiritual weapon (floating energy weapon that you can attack with in addition to normal. Initial Release. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. Weapons in Baldur's Gate 3. Even just an additional grunt can suck up an enemy attack. Combine. Julian928. e. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. However, there are a few tricks you can employ. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Both Spiritual Weapon and Spirit Guardians also fall into this category but are even better because they are sustained damage. Phantom Steed = Horse. Inner Peace, Outer Rage: Barbarian 8/Monk 4. The spell can be used for multiple AOE hits in a fight at the cost of 1 spell slot. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Create Undead = Ghoul. Some of the best Finesse weapons in Baldur’s Gate 3 are listed. Spell - BG3 Summon a floating, spectral Trident that attacks your enemies alongside you. BG3 Magic Weapon Information. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Damaging a target requires an attack roll (as opposed to a saving throw or an automatic hit) so Spell Sniper applies. com. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. ago. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. wiki] For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - For cantrip, I use sacred flame the most with guidance being a nice little bonus. . This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. Proficiency with this spear also unlocks the Rush Attack and Maiming Strike actions. so long as it doesn't have concentration it's good, otherwise ruined. At least one in your party needs to be spamming true strike as well. Really hoping it will be added before release. Spiritual Weapons are a type of creature in Baldur's Gate 3. Other legendary weapons in BG3, like Nyrulna, offer significant benefits and provide. : X:-439 Y:-375: Shattered Sanctum: At the north of the Goblin Camp you’ll find the Shattered Sanctum. Fighters are the backbone of your frontline, and are some of the most capable warriors in BG3. You can choose between several different weapons, and each has a different Weapon Action. Spiritual Weapon is a Spell in Baldur's Gate 3. All Shortswords In Baldur. From that point on, it is basically carrying a shield, and spells. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. This mace offers 1d6+6 bludgeoning damage, an. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. Get the bark, then go back to the underground forge that was in the blighted village. Updated as of November 3, 2023. Characters need to master certain Proficiency before using a weapon,. In BG3 it looks like Spiritual Weapon will function as a pet, so it. The weapon created is not a separate creature, or in fact a creature at all. Elemental, 4. How to Complete the Finish the Masterwork Weapon Quest in BG3. Enhance Ability gives advantage on any out-of-combat check in the game. The Mage Slayer Feat allows you to take an attack of opportunity. Tav00001. Gather your party and venture forth!Padme4000 has a great tutorial on Youtube for getting BG3 Modders' Multitool and LSLIB set up. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. but we tried multiple times to craft another one,. Baldur's Gate 3 best weapons in Act 1. All the information about the Spiritual Weapon: Greataxe spell in Baldur's Gate 3 (BG3). Consider summoning Guardian of Faith and Spiritual Weapons, or using some more control-oriented options like Hold Person and Banishment for harder fights. Yrre the Sparkstruck. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Only one Spiritual Weapon may be summoned at any time. break it. The Spellsparkler is a magical weapon in Baldur’s Gate 3 (BG3) that can give players an early advantage in combat. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. The Shouting Fencer: Barbarian 7/Rogue 5. ago. ago. BG3 Sanctuary Information. BG3 is the third main game in the Baldur's Gate series. The Red Queen. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. Baldur's Gate 3. Baldur’s Gate 3 is an immersive roleplaying game set in the Dungeons & Dragons universe. Skinburster Force. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. Weapon Skills. If you don't have advantage on the attack and no ally near, then it might actually be a bug. Duration: 10 turns. The Harped Sacredstriker is a Quarterstaff you can get in Baldur's Gate 3 (BG3). I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Contents. This takes after 5E. i don't know if i'd go that far, but 5e's rules are significantly less complex by design, to let people focus on roleplaying. The Polearm Master Feat allows an opportunity attack when creatures walk into reach if using polearms. ★ All Races and Subraces. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. Berserker 5 would let you throw 3 times while under the effects of Rage. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. Probably want to go into turn based mode cause otherwise it doesn't last too long. And a Spiritual Weapon weapon attack. Weapon Properties in BG3. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. •. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. 1. Duration: 10 turns. She is a very useful character and has one of the best backstories in the game, making her the second act’s protagonist. Greataxe: Martial Proficiency, Two-Handed. It receives the following Class Action:This mod is designed to bring more balance and identity/flavor to the weapons in BG3. 65 = 6. ) to any attack and damage rolls made with this weapon. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Mar 2, 2023, 11:13 am. 5d8 plus your spell casting mod. Originally posted by Hex: This is 5e, magical weapons are non-existent. Proficiencies: Light Armour & Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords;. gameslantern. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan, dealing 3d8 + Spellcasting Modifier Force. W hen you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Each subclass is flavored as a different Domain that the Cleric disciplines themself in. Diamondsbane: If an adamantine weapon hits. Sharpshooter feat and max dex. ★ A Full Guide to Multiclassing. It would be nice to have an equivalent feeling of getting fireball at level 5 as wiz/lock/sorc do. Summon your spiritual weapon for more damage. A spell with the Concentration tag requires the caster to continuously put focus into the spell in order to maintain its effects. Magic Weapon is a Lvl 2 Spell from the Transmutation school. Here is a list of spells I would like to see added. RAW, you've always been able to bind a magical ranged weapon as a pact weapon. ago. So most likely the only limit is how many times you can cast them with your spell slots. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Resistant to Radiant. - Spiritual Weapon, Aid (most efficient healing spell) After level 5, you will rarely want to use a weapon with her, and just use a Cantrip (e. It’s due to the max movement spiritual weapon can do. Joined: Sep 2020. Selune's Spear of Night is a legendary versatile weapon and the best spear in Baldur’s Gate 3. Best Armor and Weapons in Act 3 of BG3. 13. There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. In BG3, you actually have to hurt a creature for sanctuary to end. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. 0. +more that certain things shouldn't be allowed (e. Activate the forge again now that it's blue, insert a mundane item. Gloves of Crushing. Concentration is a special Resource used by certain Spells. BG3 simplifies it with a graphical representation. Available to Clerics at 2nd level, Spiritual Weapon stands out as one of the best spells in the game relative to its low spell slot requirement. While the damage isn't high, it's at least Force type, so usually irresistible. Here are the best weapons you can find in Act 1. Indure Jul 21 @ 9:16am.